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S.No. Icon Name Description
1
Card ability affliction.png
Affliction When a Monster with Affliction hits a target, it has a 50% chance of applying Affliction on the target making it un-healable.
2
Card ability blast.png
Blast Does additional damage to Monsters adjacent to the target Monster. Additional damage is equivalent to main damage/2 rounded up. Snipe works well with this ability.
3
Card ability blind.png
Blind Enemy attacks have an increased chance (15%) of missing. Attack Accuracy
4
Card ability cleanse.png
Cleanse Removes all negative effects on the Monster in the first position on the friendly team. Does not remove summoner debuffs though.
5
Close Range Monsters with the Close Range ability can perform ranged attacks from the first position.
6
Cripple Each time an enemy is hit by a Monster with Cripple it loses one max health. If crippled monster is cleansed, it will recover 1 health for every time it has been crippled since the last cleanse.
7
Demoralize Reduces the Melee attack (by 1, but can't get lower than 1) of all enemy Monsters.
8
Ability dispel.png
Dispel When this monster hits an enemy, it clears all positive status effects on that enemy.
9
Card ability divine-shield.png
Divine Shield The first time the Monster takes damage from a monster or earthquake it is ignored. Poison doesn't trigger divine shield, it will still chip away 2 HP.
10
Dodge Has an increased (25%) chance of evading Melee or Ranged attacks. Attack Accuracy
11
Card ability double-strike.png
Double Strike Monster attacks twice each round.
12
Card ability enrage.png
Enrage Has increased Melee attack and Speed when damaged. Values are multiplied by 1.5 and rounded up.
13
Flying Has an increased chance (25%) of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. Attack Accuracy
14
Ability halving.png
Halving Each time this Monster hits a target, the target's attack is cut in half (rounded down).
15
Headwinds Reduces the Ranged attack of all enemy Monsters (by 1, but can't get lower than 1) .
16
Heal Restores a portion of the Monster's health each round. 1/3 of the monsters max health rounded down is restored. Minimum is 2.
17
Card ability immunity.png
Immunity This monster is immune to negative status effects. Still gets affected by summoner attack debuffs.
18
Inspire Gives all friendly Monsters +1 Melee attack.
19
Ability knock-out.png
Knock Out Does double damage when attacking an enemy that is stunned.
20
Card ability last-stand.png
Last Stand Gains increased stats if it's the only Monster on the team alive. Values are multiplied by 1.5 and rounded up.
21
Life Leech Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt. Works with blast. Note, if there is a health de-buff on your monster and your monster's HP wasn't enough to pay for that de-buff, the HP gained through Life Leech will get used to pay for that de-buff before it actually starts increasing your monster's HP.
22
Card ability magic-reflect.png
Magic Reflect When hit with Magic damage, does reduced Magic damage back to the attacker. Equal to damage of the attacker/2 rounded up. Doesn't matter if the monster being hit by magic has void, it only looks at the damage from the attacker.
23
Opportunity Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.
24
Card ability oppress.png
Oppress Does double damage when attacking an enemy that has no attacks.
25
Ability phase.png
Phase Magic attacks can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks). Attack Accuracy
26
Piercing If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
27
Ability poison.png
Poison Attacks have a chance (50%) to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. Poison does 2 damage each end of the turn and is not affected by shield or void.
28
Card ability protect.png
Protect All friendly Monsters gain +2 Armor.
29
Reach Melee attack Monsters with the Reach ability may attack from the second position on the team.
30
Ability redemption.png
Redemption When this Monster dies, it does 1 (melee) damage to all enemy monsters.
31
Repair Restores some armor to the friendly Monster whose armor has taken the most damage.
32
Card ability resurrect.png
Resurrect When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per monsters using the ability per battle.
33
Card ability retaliate.png
Retaliate When hit with a Melee attack, Monsters with Retaliate have a chance (50%) of attacking their attacker. Chain is possible.
34
Return Fire When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Equal to damage of attacker/2 rounded up.
35
Rust Reduces the Armor of all enemy Monsters by 2.
36
Scavenger Gains 1 max health each time any monster dies. Note, if there is a health de-buff on your monster and your monster's HP wasn't enough to pay for that de-buff, the HP gained through Scavenger will get used to pay for that de-buff before it actually starts increasing your monster's HP.
37
Shatter Target's armor is destroyed when hit by an attack from Monsters with Shatter. Effect isn't affected by divine shield.
38
Shield Reduced damage from Melee and Ranged attacks. Attack value gets halved (and rounded up) before damage is dealt.

Examples:

  • A monster with 1 attack deals 0 damage
  • A monster with 2 attack deals 1 damage
  • A monster with 3 attack deals 2 damage
  • Thorn Damage = 2, Shield reduces the damage to 1
39
Card ability silence.png
Silence Reduces the Magic Attack of all enemy Monsters by 1.
40
Slow Reduces the Speed of all enemy Monsters by 1. Minimum speed is 1.
41
Ability snare.png
Snare When attacking enemies with Flying, removes the Flying ability and cannot miss those currently with flying. Can still miss monsters without flying or monsters that already have been snared. Attack Accuracy
42
Sneak Targets the last Monster on the enemy Team instead of the first Monster.
43
Snipe Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position.
44
Splinterlands Strengthen Ability Icon
Strengthen All friendly Monsters have increased Health by 1.
45
Stun When a Monster with Stun hits a target, it has a 50% chance to stun the target causing it to skip turns until the stunning monster had its turn. This may cause some monsters to miss 2 turns or to miss 0 turns.
46
Card ability swiftness.png
Swiftness All friendly Monsters have increased Speed.
47
Tank Heal Restores a portion of the Monster in the first position's health each round. 1/3 of the monsters max health rounded down is restored.
48
Card ability taunt.png
Taunt All enemy Monsters target this Monster (if they are able to). Does not affect monsters with reach that are in 2nd position.
49
Thorns When hit with a Melee attack, does (2 melee) damage back to the attacker.
50
Trample.png
Trample When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team. If front line monster is killed then resurrected, it will still perform an attack on the 2nd monster, ignoring the first.
51
Card ability triage.png
Triage Heals the friendly back-line Monster that has taken the most damage. Heal is max health/3 rounded down. Minimum is 2.
52
Card ability true-strike.png
True Strike This Monster's attacks cannot miss. Blind debuff and Flying ability will have no effect either. Attack Accuracy
53
Void Reduced damage from Magic attacks. Same effects as shield but for magic damage.
54
Card ability void-armor.png
Void Armor Magic attacks hit this Monster's armor before its Health.
55
Weaken Reduces the Health of all enemy Monsters (by 1, but can't get lower than 1). An exception to this is if the enemy monster than scavenges. If it has less than 1 health and then scavenges, its max health will stay at 1.

All items (55)

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