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Strategy

  • Using Monsters with Flying ability or Heal ability is the trick for this rule set. But if you are unable to choose such monsters then read the points below.
  • First round damage: if the mana limit is high then try to include monsters that have high HP and high damage and can attack from anywhere.
  • High HP: higher HP will make you last longer in battle. Don't keep heal units up front. Endure as long as you can.
  • Shield: This has a very important role now. More shield means more rounds to survive earthquake.
  • Using Brighton Bloom Summoner can help a lot in this rule set. Pro Tip : use this summoner to give Flying ability to monsters with heal.
  • Note: don't be tempted to use flight monsters in the front. Keep them for later when the earthquake has done enough damage to both sides. But if you have a lot of flight monsters then this battle is for you.
  • Always be on the lookout for Back to Basics. This will remove flying from your monsters. In this case the earthquake will hit no matter what, unless you are using a Summoner that gives flying. Best way to win in this is to have high HP monsters at the last position.


Suggested Summoners

Splinter Summoners
Splinter-fire.png
Spliner-water.png
Splinter-earth.png
Splinter-life.png
Splinter-death.png
Splinter-dragon.png


Suggested Monsters

Splinter League Monsters
Splinter-fire.png Bronze
Silver
Gold
Diamond
Spliner-water.png Bronze
Silver
Gold
Diamond
Splinter-earth.png Bronze
Silver
Gold
Diamond
Splinter-life.png Bronze
Silver
Gold
Diamond
Splinter-death.png Bronze
Silver
Gold
Diamond
Splinter-dragon.png Bronze
Silver
Gold
Diamond
Icon-element-neutral.svg Bronze
Silver
Gold
Diamond


Battle Links

League Rules Mana Splinters Available Link
Bronze
Silver
Gold
Diamond


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